Gears of War 2
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Price : $22.93
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Product Description
Edition: Standard
Amazon.com Product Description
The wait is over, Gears of War 2 has arrived. Ever since the original was released, fans have clamored for this sequel. Developed exclusively for the Xbox 360 by Epic Games, Gears of War 2, which has already garnered several awards, picks up six months after the events of the blockbuster original Gears of War. Players are thrown back into the role of Marcus Fenix, leading the battle for humankind's survival against the Locust Horde. With innovative third-person tactical action gameplay and unsurpassed high-definition graphics, Gears of War 2 is a must-have game for the Xbox 360.
Gears of War 2Players:Offline: 1-4 Online: 10 Gameplay Modes:Single player, competitive multiplayer, cooperative multiplayer, system link multiplayer, online multiplayer with voice support. Format:16:9 Widescreen on HDTV 480p, 720p, and 1080i.
Gears of War 2 offers stunningly realistic, vast environments to play in. .
The enemies in Gear of War 2 are huge and downright nasty. . Huge Environments, Bigger GameplayFor those who loved Gears of War, Gears of War 2 builds upon it in every way, but with several major enhancements. There are more weapons, bigger vehicles, and more action. The enemies are more dangerous, and the total experiences is more immersive than ever. And with a revolutionary tactical combat system, the game will require not just fast reaction times and shooting skill, it will also challenge you to devise a strategy that will work against the enemies who exhibit smart AI.
Jaw-Dropping, Realistic GraphicsJust as Gears of War did the first time around, Gears of War 2 ups the ante for graphical prowess. Combined with the sweeping vistas and evocative locales of Sera, where the story takes place, Gears of War 2 offers jaw-dropping graphics that are made possible through advances in Unreal Engine 3. New visual effects include ambient occlusion, dynamic shadows, improved character lighting, the ability to render hundreds of on-screen characters simultaneously, improved water physics, additional blood and bullet decals, advanced destructible environments, new weather effects, and the introduction of fluid objects.
Immersive, Gripping StoryTaking place six months after the end of the first game, Gears of War 2 returns the cast of characters of the original, including Marcus Fenix and Dominic Santiago, as well as several newcomers.
Novelist and comic book writer Joshua Ortega, who assisted with the writing, has created a story that is big on character development and personality. With a new in-game conversational camera system and multiple story arcs, the story is presented in a gripping cinematic style where characters gain an emotional depth that matches their realistic graphical representation.
More Characters, Upgraded Vehicles, Badder WeaponsThose who were impressed by the original Gears of War will be in for a real treat. New characters such as Tai Kaliso, weapons like the burst pistol, and huge vehicles like the COG Centaur tank will give players a whole new dimension and scope of gameplay in both single-player and multi-player modes.
Multiplayer Action with Xbox LIVE!Gears of War 2 features a multiplayer mode that allows up to 10 simultaneous players for outstanding multiplayer fun. Taking full advantage of the Xbox LIVE service, which boasts 10 million gamers, Gears of War 2 features both competitive and cooperative multiplayer gameplay. Setting up games is simple with LIVE, and you have the ability to drop in and out of co-operative campaigns at any time.
Everything you loved about multiplayer in the original is back, including the classic death matches, but with this sequel there is an added emphasis on teamwork. New multiplayer game modes will require better coordination in order to win. The game also features voice support, so you can communicate with other players around the world -- whether you're on the same team or trash talking!
Gears of War 2 won several awards at E3 2008, where it was first presented, including Overall Best Shooting Game and Overall Best Graphics Technology of E3 2008 from IGN, as well as Best Action Game of E3 2008 from the Game Critics Awards.
Gears of War 2 is the eagerly anticipated sequel to the 4.5 million selling blockbuster third-person tactical action game that became one of the most popular Xbox 360 games in history. This time, Marcus Fenix and Delta Squad are poised to deliver a bigger, badder, and more intense experience.
Product Details
- Shipping: Currently, item can be shipped only within the U.S. and to APO/FPO addresses. For APO/FPO shipments, please check with the manufacturer regarding warranty and support issues.
- ASIN: B000ZK9QD2
- Product Dimensions: 7.5 x 5.5 x 0.5 inches ; 4.8 ounces
- Media: Video Game
- Release Date: November 7, 2008
Product Features
- Award-winning sequel picks up six months after the events of the blockbuster original
- Innovative third-person tactical action gameplay; Xbox LIVE delivers online multiplayer (up to 10 simultaneous players) and cooperative action
- Unreal Engine 3 delivers jaw-dropping graphics; new effects include ambient occlusion, dynamic shadows, advanced destructible environments, and more
- Winner of several awards at E3 2008, including Overall Best Shooting Game, Overall Best Graphics Technology, and Best Action Game
- Original cast of characters returns, including Marcus Fenix and Dominic Santiago, as well as several newcomers
Gears of War 2
Customer Reviews
To start off, I played the first Gears for the campaign/co-op campaign. And I purchased this game for the same reason, so if you're looking to know more about multiplayer gameplay, check out another review. That said, this game plays very well, very much like a thrill ride for the most part. Story can use a lot more refining and better integration. This gets a 5-star in its own right. But Halo 3 and BioShock are still better games overall than GoW 2.
GAMEPLAY: A+
This game still plays like the first Gears, except with a wider array of weapons and features (ie, chainsaw battles, different modes of executing a downed enemy). This is a third person shooter, for those who have not played the first one. And also, expect a lot of blood and violence, so if you are parents considering this game for your children, this serves as fair warning.
The campaign takes longer to beat this time around (10-20h I think). The graphics are very beautiful and realistic, and a lot more 'vibrant'. The first Gears was in general a very dark and gloomy game. You see a lot more color in this one. Co-op campaign gameplay continues to be addictive and I think a strength in this game. It is still as immersive an experience for all players involved as the first Gears was.
Further, the creators definitely outdid themselves in design of the levels. You should expect to be pleasantly surprised with every single level that comes up. While you can clearly expect to see yourself running around in the streets battling waves after waves of Locust, you will also see another order of magnitude of fighting, with sometimes even as many as 80-100 Locust rushing through your field of view. To emphasize the creativity of the creators, there was also, at various points later in the game (spoiler warning), a section where you had to traverse a pitch-black tunnel to safely escort a vehicle across, and even a level where your squad somehow ends up inside one of the Locust beasts and had to fight your way out...
Overall, this game has been quite an experience. It deserves an A+ and Game of the Year awards.
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STORY: B
Given that this game promised to have more leads on the storyline of the series than the first one, it does a better job. A lot of the early story is centered around Dom and him trying to find his wife, amidst all the fighting. The voice acting is compelling for the most part, and you can tell a lot more easily that it's a dark time for humanity on this fictional planet. In the first Gears, playing through the story was mostly humorous because of the way all the guys were joking around in between fight scenes and the light talk that went on. In this Gears, those dialogues are still present, but with a lot more of a sense of urgency mixed in here and there. And cutscenes are well made. The script is definitely that of a cheesy scifi as some of my buddies like to call it.
Finally, instead of COG tags for collection, we have bits and pieces of 'collectibles' like newspaper clippings, ads, so on and so forth that in some cases contribute to the backstory a little bit, kind of like the way those terminals worked in Halo 3. All of these, when found, are put in some scrapbook that's accessible from the Main Menu, and arranged in a more or less logical order.
The reason the story only gets a B+: if you think about games like BioShock and Mass Effect and the Halo series with their very immersive storylines, GoW 2 is still not quite there. But it is closer to that state now than it was previously.
I won't reveal any more in this part, but definitely expect a lot more of a plot that serves as a backdrop to all the fighting that's going on. Epic Games did a good job of piquing your interest and making you want to learn more.
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CHARACTERS: B
The characters come across a lot more human in this one. I have mentioned that the mood in this game comes across with a lot more of a sense of urgency to beat the Locust. As you play the game, you begin to feel more and more of a connection with each of the characters and in some cases, almost have to just stop playing when certain characters die... Let's leave it at that.
All that said, the game needs a better scriptwriter if it is to convey a stronger storyline.
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REPLAYABILITY: A
With the first game, I recall beating it my first time around with a friend on Hardcore, and then on Insane, and then going around and helping each of my roommates and a good number of friends beat the game on both difficulty settings. The same will probably hold for this game. I think it's a thrilling enough of a ride that I wouldn't mind going over it over and over and over...
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To sum up, this game is definitely worth the $60.
PROS: This is all about gameplay and the feel of the game. Even on top of all the additional features and improvements, it is still undoubtedly Gears of War. The controls remain very intuitive and easy to learn. It's easily one of the best 3rd person shooters out there, in my opinion.
CONS: I think storyline could have been a lot deeper. I guess they are saving this for Gears of War 3. Violence may be a little too much for the unprepared. Right now, this is all I can think of.
FINAL VERDICT: A. This is a very well-made game. I have the tendency to buy games and sell them back when I'm done. But I think GoW 2 will probably be a mainstay in my library, just as GoW was. For that, plus all the +'s I have mentioned, I think this game deserves an awesome grade. Can I hear Game of the Year?
There's an unfortunate trend in action games nowadays: dividing content in a game so that it favors either fans of single-player gaming or multiplayer gaming (more so towards the latter in many high-profile franchises), but rarely letting fans of both feel like they're getting the most out of the whole experience. Often, the multiplayer experience is useless to those who are offline, or is just not that enjoyable for those who don't have the time or lack of interruptions to go through a series of matches without being seen as a quitter or bad team-mate. The good news is that Gears of War 2 is not one of those games; in fact, each of the 3 core experiences (Campaign, Multiplayer, and Horde Mode) can be enjoyed to some extent either alone or with other players. Sure, a botmatch will never really have the same level of excitement as an online match against real people, but it still beats not being able to get any enjoyment out of the multiplayer part of the game.
For those who aren't familiar with the Gears of War franchise, the first Gears of War was a different take on the kind of testosterone-laced, big-budget action gaming genre dominated by the likes of Halo, Call of Duty, and other such shooters. Coming out in 2006, it was in effect the big unveiling of Epic Games' Unreal 3 engine. As opposed to most other shooters, Gears of War eliminated the ability to jump, and instead placed an emphasis on taking cover and third-person gunplay. You followed a group of ridiculously steroid-enhanced, armor-clad soldiers on a planet where humanity is beseiged by a mutated army (the Locust) rising up from the underground as they try to locate a high-tech bomb over the course of a couple of days, and deploy it against the Locust forces. While Gears of War wasn't the first game to use the cover and shoot mechanic (see Killswitch or 007: Everything or Nothing), it did popularize it greatly, and attached glossy production values to the gameplay. The problem was that the game felt more like a tech demo at times, and didn't have the scope of say, the original Halo: Combat Evolved. The game felt somewhat abbreviated, and attempts to provide variety, such as a lone nighttime vehicular section, or avoiding darkened areas where light-sensitive flying swarms attack, felt somewhat undercooked.
Gears of War 2's campaign, on the other hand, feels like a game first, and tech showcase second. Taking a page from the Call of Duty franchise, GOW 2 moves the player through what seems to be a constantly changing series of events, while still keeping the core gameplay concepts intact. To this player, the shifts away from the 3rd person, cover-based firefights are much more smoothly integrated into the game, whether they involve riding shotgun on a huge, mobile drill as it advances through mountainous terrain, driving a tank across an ice-covered lake, or flying a monstrous creature in a surprisingly entertaining rail-shooter segment. Whether fighting it out through delapidated city streets, exploring a snow-covered village, advancing through enormous underground citadels, or attempting to make it out of a creepy, weed-overgrown, Resident Evil-inspired abandoned facility in the middle of a metallic hailstorm, the situations you're placed seem to neither last too short a time, nor overstay their welcome. In fact, only the very ending battle is a letdown, in that it is too easily won. While the somewhat clunky speed you move at takes some getting used to, the game is otherwise smoothly executed, with one notable improvement being the ability to grab still-living enemies and use them as shields. As before, the campaign can be played co-operatively, although this time co-op is more smoothly executed. While the game is as linear as it gets, there's nothing wrong with that here. It's an over-the-top, ridiculous thrill ride, that's not meant to wax poetic on the nature of humanity (although there's one surprisingly effective scene that I won't spoil which stands out from the rest of the overly macho gruntfest that characterizes the story).
A new addition to the franchise is Horde mode, which lets either a lone player (in Training Ground mode) or a team of players try to survive as long as possible against an onslaught of enemies, while racking up points. In many ways, this is like a modern, 3D take on Smash TV, but with more organic settings. The mode was influential enough for Bungie to take notice, and add a similar "Firefight" mode to Halo Reach and Halo 3: ODST. The multiplayer modes, which can be played offline with bots by a single player within the Training Grounds menu, are team-oriented, and include modes such as King of the Hill and Submission (aka "Meatflag").
If there's a negative about the game, it's that it popularized the use of "Day 1" downloadable content; in other words, content that was taken out of the game (in this case, 5 multiplayer/horde maps), and has to be downloaded using a 1-time use code linked to your gamertag. Ostensibly, this is to create an incentive to buy the game new, which is understandable. However, as we've seen, this idea has snowballed out of control once other developers started abusing it. (This overreliance on digital distribution also afflicted the Game of the Year edition, which, unlike the Fallout 3 GOTY edition, doesn't contain the additional content on a disc, but rather requires downloading the new content (around 19 extra maps, also available as the downloadable All Fronts package) using a code.)
That being said, Gears of War 2 epitomizes what a linear game sequel should strive for: provide a fuller, longer campaign, add new gameplay mechanics, refine what works, add new modes, and make all aspects of the game worthwhile and playable for both solo and multiplayer oriented gamers. Sure, it might be laughably gory, and far too "manly" for its own good, but it's a damn good time, and you'll get your money's worth.
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